None of these things were explained to me: I figured it out through experimentation, and each area of the game has small puzzles like these that need to be completed to open up new areas to explore. In another level, you can fetch drinks for wedding guests by swimming through a dark sea of wine. In one level, which looks sort of like an amusement park crossed with Yellow Submarine, characters will jump on your back as you fly past, and they'll hop off automatically if you bring them to the right location. What makes the game particularly interesting, though, is all of the strange locations you'll visit. ![]() "They're enjoying playing a game where they don't know what's going on." "I actually quite like that people seem to engage with it on that level where they don't know what's going on," says Hogg, "but they're enjoying playing a game where they don't know what's going on." ![]() It's strange and you won't always know what's happening - but that's the point. Not only can you hang out in Hogg's vibrant animated world, but you also get to listen to a soundtrack provided by Ghostly International, the record label behind electronic artists like Tycho and Shigeto. Instead, Hohokum feels like a combination of a virtual toy and an amazing audiovisual spectacle. You play as a sort of flying, technicolor snake let loose in a world that feels like one giant toy - in one moment you're helping serve drinks at an underground wedding, in another you're darting about a forest made of floating trees. Launching today for the PlayStation 4 and Vita, Hohokum is a weird and wonderful world developed by British studio Honeyslug with Hogg providing whimsical, colorful art. It's hard to explain what Hohokum is, but Hogg's description might just be the most apt. "It's somewhere between drawing and flying a kite," artist Richard Hogg tells me.
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